|
• The Floor
• The Walls
• Getting it into the game
• The Ceiling & Spawn Points
• Basic Transformation
• The CSG Tools
• The Clipper
• Edge / Vertex Editing
• Entity Types
• Lights
• The Entity Window
• Linking Entities
• Using Models
• Model Tricks
• sky shaders
• Skyportals
• The Texture Browser
• (Curved Objects)
• File Formats
• Glossary
• Keyboard and Mouse Commands
• System Shaders
• Creating Rubble and Ruined Walls
• Basic Script Mover
• Basic Script Mover part1
• Basic Script Mover part 2
• Basic Script Mover part 3
• Destructable Radios
• Making your second room
• Connecting Two Rooms (basic)
• Connecting Two Rooms (advanced)
• Creating a Skybox
|
|
Terrain tools
• ImgToMap
• Fate
• Easygen
Texture tools
• Mapzoneeditor
• Q3ASE
• Map Plugin
Sky Boxes
• bluesky2
• dawn1
• bluesky3
• darkblue
• bluesky4
Terragen 2
• Terragen2
• 3D Previews
• The Node Network
• Terrain
• Shaders
• Atmosphere
• Lighting
• Cameras
• Renderers
• Quick Start
• Creating Your First Scene
• Creating Skyboxes
|
|
tools generator
• Brush Generator
• Prefab Generator
• Vehicle Generator
• Bowl Generator
• Corkscrew Generator
• Cylinder Generator
• Disc Generator
• Funnel Generator
• Gear Generator
• Offset Cylinder Generator
• Offset Quarter Pipe Generator
• Quarter Pipe Generator
• Sine Wave Generator
• Volcano Generator
Prefabs
Includes entities and script
• Neutral CP
• Flag
• Allied Spawns
• Commandpost
• Health and Ammo cabinets
• Spawning Weapons
• bell
• TorchModel
• barrels
• Construction crates
Tutorials
• Rockwalls and terrain
• Creating an environment
• Making a building outline in your environment
• Making a door
• Making a destructible window
• Creating the initial script
• Creating the mission text to be shown as the map loads
• Adding ambient sounds
• Planting a tree
• Making stuff you can shoot up
• Making barbed wire
• a ladder
• Making a constructible MG42
• Secure doors
• Lighting
• Detail brushes vs structural brushes
• Health and ammo cabinets
• Command Posts
• Curved walls and arches
• Cylinders, cones and curved roads
• Making terrain using GtkGenSurf
• Fine tuning the terrain by dragging vertices
• Skyboxes
• Bespoke graphics
• Making a constructible object like a ramp
• Making a destructible object like a gate
• Forward spawn flags
• Water
• Team speech
• Limbo camera and objectives narrative
• Making the game end
• Generating a tracemap
• Making the command map
• Making the picture to be shown while the map loads
• Making a PK3 file
• Creating the Tank
• How to make a teleporter
• How to create random areas in your map
• How to make a mirror
• Smoke - how to make, move, direct and switch off
|
|
• chruker.dk
• darkradiant
• MacRadiant
• NetRadiant
• netradiant/wiki
• Radiant
• splashdamage
• nib's Mapper Resource Center
• peyoteet
• Dersaidin's mapping
• pythononline.co.uk
• et-only.com
• mapgen.nerius
• MannsReality
• raybanb
• Erik-Ftn
|